![]() ![]() ![]() Of the warehouses that might receive an imported good, if one warehouse has more total empty space, has more room for the good, is closer to the entry point (for land caravans) or dock (for ships), and is the trade center, then that warehouse should receive the good. It is not always clear which warehouse will receive imports. So, as you thought, a raw material producer will support 2 workshops. Marble quarries and all workshops produce 0.4 cartloads per month. Wheat farms in northern provinces, all other farms, clay pits, timber yards, and iron mines produce 0.8 cartloads per month. Wheat farms in central and southern provinces produce 1.6 cartloads per month. Hi Orange octopus, welcome to Caesar III Heaven.Īll of the following assume that buildings are fully staffed, are supplied with raw materials (if needed) and that cart pushers return from their deliveries before the next batch is finished. Do I need more than one market to provide ALL the coverage a house needs to evolve to villa?Ĥ)Do all farms produce the same amount of food at the same rate? Will I get more food production from 5 wheat farms, 5 pig farms, or 5 fruit farms, or are they all the same? Do trade caravans and ships distribute more to warehouses closer to trade routes (if all warehouses are accepting goods)?ģ)Does having more markets around a city block mean that each market will distribute different products to the same group of houses? I'm wondering if one market might spend all of its time distributing one or two goods- say food and pottery, so that it would never get the chance to deliver furniture or wine. I couldn't get them from there to the outlying areas of the city. Is this correct? Maybe I had too many shops going at once.Ģ)My next question is, when you are importing an item, which warehouse typically gets that item? For instance, in Miletus, I had a great deal of trouble importing pottery and clay, since I could only get them delivered to those warehouses closest to the docks. I was under the impression that one RM, such as an iron mine or timber yard could keep two workshops producing without fail, assuming all are fully staffed. I had weapons and furniture filling up my warehouses so that I could not get them to take anything else, until I turned off the industries. I've also forgotten some of the more basic aspects of the game.ġ) I just finished Miletus, and was wondering what the ratio of production was from a raw materials to the workshop. Wow! After playing Pharaoh and Zeus, I had forgotten what a truly challenging game Caesar III was. ![]()
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